AI Insights · Timothy · July 2022
Top 5 School Games in the UK Q2 2022 Performance
Discover the performance trends of the top 5 school-themed games in the United Kingdom during Q2 2022 on a unified platform. Data provided by Sensor Tower.
During the second quarter of 2022, the top 5 school-themed games in the United Kingdom showed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each app's performance:
Teacher Simulator Teacher Simulator from Kwalee Ltd had a dynamic quarter. Weekly downloads peaked at approximately 23.7K in mid-April but saw a decline to 9K by the end of June. Revenue fluctuated, peaking at $209 in the last week of April before declining to around $16 by late June. Active users reached a high of nearly 38K in mid-April, tapering off to about 15.6K by the end of the quarter.
Become a Queen Become a Queen by SUPERSONIC STUDIOS LTD saw significant user engagement. Weekly downloads surged to 45.1K in late May before settling to 15.8K by the end of June. Despite a slow start in revenue, the game reached $23 in mid-June. Active users peaked at 73.9K in late May and maintained a steady rate of around 50.9K towards the end of the quarter.
Papers Grade Please! Papers Grade Please! from Lion Studios experienced consistent performance. Weekly downloads saw a peak of 13.3K at the end of May. Revenue showed a steady range, peaking at $182 in late May. Active users increased to a high of 20.6K at the end of May before stabilizing around 12.6K by the end of June.
Idle School Tycoon Idle School Tycoon by Octopus Interactive Technology Limited had an impressive quarter with notable peaks. Weekly downloads reached 9.6K in mid-May before declining to 1.8K by late June. Revenue peaked at $1.1K in early May and gradually decreased to $404 by the end of June. Active users saw a peak of 16.7K in mid-May, tapering off to 6.8K by the end of the quarter.
Queen Bee! Queen Bee! from Rollic Games had a more subdued performance. Weekly downloads peaked at approximately 6.9K at the end of March but declined to 535 by late June. Revenue remained negligible throughout the quarter. Active users maintained a steady range around 33.7K at the beginning but saw a decline to approximately 17.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.